# Pixel-DSL: Prototyping Game Assets With a Tiny Language
Mehmet Salih Yavuz 5 min read
Why I built a deterministic, LLM-friendly DSL for pixel-art sprites, and how it turns a few lines of text into a PNG.
Why I built a deterministic, LLM-friendly DSL for pixel-art sprites, and how it turns a few lines of text into a PNG.